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![]() I'm using Afterburner's flexi-block, and have the how-to of making one down pretty pat, but there has to be something I'm missing. And then catching fire, despite me having put down 3 Prefectures in the housing block already! ![]() ![]() In Caesar III, I can reach Large Insulae, but they spend most of their time evolving, then devolving back to single fucking Small Tents, and then back to Large Insulae. But this? I reached Lugdunum, and I only got past Miletus by the skin of my teeth - just like every other mission except the first two! WTF? Why is this so hard? I can barely even keep my housing supplied with food! In Pharaoh, I have problems keeping my housing stable, but it generally tends to hover around the "We need pottery!" level at least, with a tendency upwards towards Common and Elegant Residences. I can breeze through many stages in Pharaoh fairly easily, with only Perwadjyt, On and Rostja giving me serious trouble. But, nevertheless, same game, little less complexity, little rougher around the edges, lower production values, not that different, right? Pharaoh's supposedly harder, and I've gotten me all the way up to Menat-Khufu already, so Ceasar III is a slam-dunk, I already know how to play it! Sooo many little quality-of-life flaws that Pharaoh didn't have, like roads vanishing in Fire view (which I use as my "show roads" view), the columns in various hazard overlays not changing colors depending on severity, and of course the big-ass 2x2 gatehouses instead of the roadblocks. it just feels so much rougher than Pharaoh. Zeus left me thoroughly underwhelmed, but I'll give it another chance later on. So, I've been playing Pharaoh, and I got Caesar III and Zeus otu of a desire for more. |
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